No Hooks

Airtime: Ski Jump

For jumpers

Tips, controls and all 22 hills

How to take off cleanly in Airtime: Ski Jump, fly calmly and land in telemark. Plus all hills with K-point and hill size, and what you need to unlock them.

How the controls work

  1. Choose the gate

    Before the jump you set the start gate. Higher means more speed and distance, but costs points in competition and can take you too far. A lower gate earns bonus points.

  2. Go

    Tap anywhere on the screen and your jumper leaves the gate.

  3. Take off

    Tap exactly when you reach the red edge of the take-off table. The bar at the bottom helps with timing. The take-off decides the whole jump.

  4. Fly

    Holding your finger leans you forward, letting go straightens you up. Keep the marker in the green zone. The wind keeps changing, and the flags on the slope show where it’s coming from.

  5. Telemark

    Swipe down just before you hit the ground. A clean telemark landing earns the best style marks.

Points and marks

Land exactly on the K-point and you get 60 points. Every metre beyond adds points, every metre short takes some away, more per metre on small hills than on big ones. Five judges award style marks; the highest and lowest are dropped. Then come points for wind and gate, just like on TV: if you had tailwind or started from lower down, you get something credited.

Collect stars and unlock hills

Every hill has three stars:

  • K-point: jump at least as far as the K-point.
  • Telemark 51+: land in telemark with style marks totalling 51 or more.
  • Hill size: jump at least to hill size and stay on your feet.

Stars from all hills add up and open new hills. At 10 stars the World Cup with 15 hills, the season and the tour open up as well.

Career hills

HillPlaceK-pointHill sizeOpens at
Village Hill
Wooden hill in the village, perfect for practice
Schneebach40 m45 mfrom the start
Forest Hill
Inrun through the fir forest in the evening sun
Tannenegg70 m78 m2 stars
Normal Hill
By the frozen lake, often in snowfall
Hochmoos90 m100 m4 stars
Summer Hill
Summer jumping on mats, cows in the crowd
Sommeralm90 m102 m6 stars
Large Hill
Floodlit tower high above the city
Kristallberg125 m140 m7 stars
Aurora Hill
Jumping under the dancing northern lights
Polarstern140 m155 m12 stars
Ski Flying Hill
Rocky bowl at sunset, flights over 200 m
Adlerhorst200 m235 m15 stars

World Cup hills

All 15 World Cup hills open together at 10 stars. In the season you jump them in order, with overall standings and the crystal globe at the end.

HillCountryK-pointHill size
Lillevik
Olympic flair above the long lake
Norway125 m140 m
Polarvaara
Near the Arctic Circle, icy headwind
Finland125 m142 m
Beskiden
Home hill of a ski jumping legend
Poland120 m134 m
Engelsfeld
Below the glacier, right next to the monastery
Switzerland125 m140 m
Sonnhofen
Tour opener under floodlights
Germany120 m137 m
Partenau
New Year’s jump below the Zugspitze
Germany125 m142 m
Stadtberg
Glass tower overlooking the old town
Austria115 m128 m
Bischofsalm
Longest inrun, tour finale on Epiphany
Austria125 m142 m
Tatra
Cauldron of noise below the Giewont
Poland125 m140 m
Kitahama
Olympic hill with a view of the sea
Japan120 m137 m
Hochwald
The world’s largest large hill
Germany130 m147 m
Seenkallio
Three jump towers above the lakes
Finland116 m130 m
Fjordkollen
The oldest classic, high above the fjord
Norway125 m140 m
Vikerfjell
Where the world record fell
Norway · ski flying200 m240 m
Talschluss
Season finale in the valley of hills
Slovenia · ski flying200 m240 m

Game modes

  • Career: collect stars, unlock hills and buy better gear with your prize money.
  • Season: all 15 World Cup hills with overall standings. Whoever leads at the end takes the crystal globe.
  • Tour: four stops around New Year, two in Germany and two in Austria: Sonnhofen, Partenau, Stadtberg and Bischofsalm. In the first round you jump in a knock-out duel against a direct opponent. Whoever wins the tour gets the Golden Eagle.
  • Family duel: two to four players taking turns on the same phone.

Tips for more distance

  1. Take-off first, distance second

    Most metres are lost at the take-off table. Practise on the Village Hill until you hit the red edge reliably. It pays off on every bigger hill.

  2. Don’t hold all the time

    Holding your finger the whole flight tips you too far forward. Short holds and releases keep you calm in the green zone and earn better style marks.

  3. Headwind carries, tailwind pushes down

    With headwind you can jump from a lower gate and still go far. With tailwind it’s worth setting the gate a bit higher.

  4. Gear makes metres

    Prize money from every jump buys better skis, suits and bindings. They give more speed and lift. For hill size on the big hills you’ll usually need them.

  5. Stars count in training too

    You don’t need to win a competition for a star. A good training jump is enough. If a hill is missing a star, the game shows you after the jump how many metres are still missing.

  6. The telemark mark comes from the whole jump

    For the telemark star you need style marks totalling 51. A wobbly flight costs marks, even with a nice landing.

Frequently asked questions

How do I unlock new hills?

With stars. Every hill has three: reach the K-point, land a telemark with style marks of 51 or more, and land at hill size. Stars from all hills add up. The Forest Hill opens at 2 stars, the Ski Flying Hill at Adlerhorst at 15.

How do I get the telemark star?

Swipe down just before you touch down. On top of that you need style marks totalling at least 51. You get those for a clean take-off and a calm flight that keeps the marker in the green zone.

When do World Cup, season and tour open up?

At 10 stars. Then all 15 World Cup hills open, plus the season with overall standings and the crystal globe, and the tour with knock-out duels and the Golden Eagle.

I can’t reach hill size. What can I do?

Hill size usually only works with better gear or a higher gate. Jump a few more times on hills you know and spend the prize money on better skis and a better suit. Watch out for headwind too: it carries you further.

Can prize money or gear be bought with real money?

No. Prize money only comes from jumping. There is nothing in the whole game you can buy with real money.

How do you play with two or four players?

In the family duel, two to four players take turns on the same phone. Everyone creates their jumper, then the phone goes round.

Airtime: Ski Jump is a one-time purchase. No ads, no in-app purchases, no data. More about the game